binaryTuxedo does things.

binaryTuxedo posts about his hobbies and what he's creating.

a saac of pixels: start over

pixelsaac:

binarytuxedo:

Interesting. I never used First Person Controller. I feared it may add an unwanted camera view, but that could be worked around. I’ll have to check it out.

It does, but you can turn off the camera inside the prefab.

Also, could you reccomend me any good C# for Unity tutorials, or even make a small one yourself/post some basic scripts (movement, making things appear/dissapear, basic stuff) for me to look at? It would be a giant, giant help.

I’ll look for some good ones, and if I can’t find any then I’ll slap one together.

a saac of pixels: start over

pixelsaac:

Oh, wait, I think I got something..

if you open up the First Person Controller prefab, and click on ‘graphics’, over in the inspector where it shows ‘Poly Surface 2 (Mesh Filter)’ it appears you can change it to a cube, a cylinder, a plane, etc. 

then, you can click on the First Person Controller object in hierarchy and resize it so that the cubes top and bottom face is equal to the bottom and top of the ‘elongated capsule’ that is the actual Character Controller.

I may be wrong, but it seems to be working for me right now.. 

Interesting. I never used First Person Controller. I feared it may add an unwanted camera view, but that could be worked around. I’ll have to check it out.

a saac of pixels: start over

pixelsaac:

binarytuxedo:

pixelsaac:

I’m tempted to just scrap my project and start everything again, from scratch. the thing is, I don’t know enough about Unity or Javascript yet to go and make something using an idea I have.

I’d like to make a 2d sidescroller using my own art and textures, but

1) I have little or no idea how to…

1) Unity isn’t really built for 2D game making. It can be done easily, but there’s some stuff you need to ignore or make work arounds for. Some simple stuff is set your camera to orthographic view, lock your z movement, and only change z values on objects to change display order. Otherwise, 2D is easier than 3D in some ways once you get around the other issues.

2) I’ve had stretching issues. The problem is Unity isn’t built for pixel art either. It’s used to much bigger images. I manually create larger copies of my pixel art to use in Unity. So, GNAW is 24 x 24 regularly. But, his Unity copy is 240 x 240. Just increased the canvas and expanded the art. Though Unity will never be pixel perfect.

3) I use C# in Unity since my original code language was C++. Unity can use C#, Java, or Boo(?). So, maybe C# would work better for your skills? Also, you can look up scripts online or there’s a lot of tutorials for various scripting.

Also, sometimes starting over can be good! I’ve started a few projects over from scratch. Look up “Iterative Game Design”

Thanks for the help. Just a few questions, if you will:

When you said, ‘lock your Z movement, by that do you mean the Z movement of the character controller? Also, do you know how to change the shape of the character controller? By default it is this weird elongated capsule when viewed as an object and I don’t particularly like that.

And yeah, I have a bit of experience with C#, so that might be a better route to take.It’s just all the tutorials I’ve used so far have used Javascript.

Yeah, I see what you mean by Iterative game design. Seems like a good thing now..

Your welcome, and ask as many as ya like!

Lock Z: Yeah, z movement of character controller, and anything else really. There should be some checkbox on it, I believe. You might also want to lock rotation.

Capsule: You can’t naturally change the capsule shape, but it’s probably your best bet for movement. I’m actually looking into this since mine currently has issues because of this. (Landing on the edge of the square puts him through the square texture) If I come up with something then I’ll tell ya.

a saac of pixels: start over

pixelsaac:

I’m tempted to just scrap my project and start everything again, from scratch. the thing is, I don’t know enough about Unity or Javascript yet to go and make something using an idea I have.

I’d like to make a 2d sidescroller using my own art and textures, but

1) I have little or no idea how to…

1) Unity isn’t really built for 2D game making. It can be done easily, but there’s some stuff you need to ignore or make work arounds for. Some simple stuff is set your camera to orthographic view, lock your z movement, and only change z values on objects to change display order. Otherwise, 2D is easier than 3D in some ways once you get around the other issues.

2) I’ve had stretching issues. The problem is Unity isn’t built for pixel art either. It’s used to much bigger images. I manually create larger copies of my pixel art to use in Unity. So, GNAW is 24 x 24 regularly. But, his Unity copy is 240 x 240. Just increased the canvas and expanded the art. Though Unity will never be pixel perfect.

3) I use C# in Unity since my original code language was C++. Unity can use C#, Java, or Boo(?). So, maybe C# would work better for your skills? Also, you can look up scripts online or there’s a lot of tutorials for various scripting.

Also, sometimes starting over can be good! I’ve started a few projects over from scratch. Look up “Iterative Game Design”

Odd Elements: Order and cHaOS

Fire, Water, Earth, Air. Elements used in pretty much every RPG. In Odd Elements I’ll be attempting to come up with esoteric elements and turning often used devices into elements. First up: Order and Chaos!

cHaOS - Used sparingly in games. The base elements all cause some chaos, but the effect is chosen. Chaos cares more for change rather than what it changes. Focusing on power rather than effect makes Chaos an extremely potent element.

I quite like the idea of a gambler mage. Wielding dice or a deck of cards that are thrown for random effects. Don’t try and cheat lest the raw Chaos magic decide you need to change.

Order - The opposite of Chaos. It’s effects are in the base elements, ex. water dowses fire. Order is often attach to Holy, turning undead back to regular dead. But, Order could be unaligned to anything else. A fire is extinguished, water returns to it’s source, a zombie returns to a corpse. It just happens through the element of Order. This use of order basically opposes change.

But, Order could also be the element of Laws. Final Fantasy Tactics Advance had a judge that would declare things illegal and punish those who disobey. A Buearcromancer as it were. Rather than seeking the arcane for power, he seeks position in Government. Imposing one’s own view of Order on the world.

pixel art

pixelsaac:

so, pixel art is never something that I found myself interested in, up until maybe a month ago. now, I’m really getting interested in it and wondering what would be a good way to get started with doing basic sprites, those of you who are pixel art inclined. Thanks for the help.

I found this list of good pixel art tutorials: http://pinkuboachan.tumblr.com/post/47412588263/whaatnext-everything-you-need-to-know-about

I’ve read the first one and it provided some great information.

If you don’t have photoshop you can get GraphicsGale. It’s what I use and I like it a good deal. It gives you your canvas, a super close grid view, and an actual size.

My personal main tip would be pay attention to each pixel in the overall look. One pixel can be the difference between something looking how you want instead of completely wrong.

epicdoorstudios:

Stooory..? More of my project, “Businessman” 


Whoops, forgot to devlog for a while! E3 distracting me prolly isn’t helping (Sony won, btw)

Though it probably needs some more direction, I still think this is going somewhere. 

Read More

Absolutely love the lighting and models in these screens.

krudman:

HD Nintendo games, you guys. HD games with colors that aren’t brown, you guys.

This.

Above: Instance of BN infected monitor.
CHAR_BIO: BN

Danger Level: Highest
*WARNING* Identified by ColorArray BN {Red1: R253 G68 B71, Red2: R218 G2 B5, Red3: R157 G2 B4} and malicious intent. If any signs of BN are seen, afflicted computers are to be wiped immediately, and any network connections within 3 degrees are to be scanned as well. All files on wiped computers should be deleted and reset to birth settings. Notify the manager of the system you are located in (Either C.I.D., Fusebox, or Wrench)
Information: Original code was from a defective generic unit. For unknown reasons this unit disassembled and deactivated other robots to modify itself. In total, BN was responsible for 647 deactivations before it transfered it’s code onto the network. BN is suspected to be in hiding, as no log has recorded full deletion of code.
——- END OF FILE ——-
Introducing BN, a major player in GNAW… but is he friend or foe? His sprite isn’t anywhere close to where I want it, but it gives the general idea for now. I’ll be working on introducing the inhabitants of the planet next, either the mass populace or the system managers (mentioned above briefly.) Will also try and make some posts on game mechanics and programming.
Above: Instance of BN infected monitor.
CHAR_BIO: BN

Danger Level: Highest

*WARNING* Identified by ColorArray BN {Red1: R253 G68 B71, Red2: R218 G2 B5, Red3: R157 G2 B4} and malicious intent. If any signs of BN are seen, afflicted computers are to be wiped immediately, and any network connections within 3 degrees are to be scanned as well. All files on wiped computers should be deleted and reset to birth settings. Notify the manager of the system you are located in (Either C.I.D., Fusebox, or Wrench)

Information: Original code was from a defective generic unit. For unknown reasons this unit disassembled and deactivated other robots to modify itself. In total, BN was responsible for 647 deactivations before it transfered it’s code onto the network. BN is suspected to be in hiding, as no log has recorded full deletion of code.

——- END OF FILE ——-

Introducing BN, a major player in GNAW… but is he friend or foe? His sprite isn’t anywhere close to where I want it, but it gives the general idea for now. I’ll be working on introducing the inhabitants of the planet next, either the mass populace or the system managers (mentioned above briefly.) Will also try and make some posts on game mechanics and programming.